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From the making of Bogatyr

Showcase

A first look at Bogatyr in early development: character explorations, background studies and creature concepts from the artists helping to build the series. These are works in progress. Many of these designs have already changed, and more will change before the final series.

Sylvia

Early concept art of Sylvia Dragomir in a traditional Romanian-inspired costume, shown from the back and front with a close-up of her face, by Zahra Vakili

Early costume exploration for Sylvia

Concept by Zahra Vakili

Rough pencil expression sheet for Sylvia showing neutral, happy, sad, confused, frightened and angry expressions in front and profile views, by Yevheniia Uboha

Expression sheet, sketch

Character design by Yevheniia Uboha

Color expression sheet for Sylvia showing neutral, happy, sad, confused, frightened and angry expressions in front and profile views, by Yevheniia Uboha

Expression sheet, final color

Character design by Yevheniia Uboha

Backgrounds

Grayscale value study of the Dragomir family dining room, with a wooden table, chairs and sunlight through a curtained window, by Aleksandra Shiga

The Dragomir home, dining room

Background concept by Aleksandra Shiga

Grayscale value study of a misty clearing in the Baciu Forest framed by twisted trees, with a crow on a branch, by Aleksandra Shiga

Baciu Forest

Background concept by Aleksandra Shiga

Creatures

Five early pencil thumbnails exploring designs for the Capcaun, a hulking dog-headed ogre from Romanian folklore, by Yevheniia Uboha

Capcaun, early concepts

Creature design by Yevheniia Uboha

Five early pencil thumbnails exploring designs for the Cyclops, bearded one-eyed giants, by Yevheniia Uboha

Cyclops, early concepts

Creature design by Yevheniia Uboha

More from the making of Bogatyr is on the way as production continues.

 

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